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Flower Mound Youth Sports Association

Recreational Baseball Rules

FMYSA Recreational Baseball Leagues abide by Major League Baseball Rules except where noted here. IMPORTANT: Teams playing interlock baseball (in cooperation with other area associations) will abide by the interlock baseball rules as agreed upon by the interlock committee when playing at an FMYSA park or any participating interlock park, even when playing other FMYSA teams.


FMYSA rules will supersede MLB rules as follows:

Rules for All Age Groups

Blastball Rules (if available)

3/4U T-Ball Rules

5U Baseball Rules

6U Baseball Rules

7U Baseball Rules

8U Baseball Rules

9U Baseball Rules

10U Baseball Rules

11U and Up Baseball Rules



Rules for All Age Groups

Rules specified in this document apply to games within our Recreational Baseball leagues only. Rules for Select Baseball teams and leagues are specified elsewhere.

Conduct & Behavior:

  1. Please do not argue with the umpires. This only delays the game and presents a bad image to the players and parents. The umpires have been instructed to warn any argumentative coach, player, or parent one time. After that, the umpire has the authority to remove said person from the game and/or park. Umpires will notify the league of all ejections.
  2. Coaches are responsible for the behavior of the players and parents on their team. Umpires may remove a coach if that coach can't control the behavior of their players and parents.
  3. Each FMYSA coach should remember that we are here for the enjoyment of the children. This is a developmental / recreational league. Please communicate with the players in a positive, supportive manner.
  4. Discipline problems should be handled by removing the child from the activity or drill for an appropriate amount of time. The Time Out principle works well.
  5. If a child is injured during a game and the coach/umpire believes the injury serious enough to stop play, he/she will do so. Coaches should attend to their players immediately. It is a good idea to have a first aid kit available. If the nature of the injury is serious enough, call 911. Contact the Field Director as soon as possible and document the injury.
  6. A player's intentional contact with an opposing player will result in the immediate ejection of the offending player. Serious infractions may result in suspension from the league.
  7. For 7U and above: If any team forfeits more than 1 game for any reason, that team will not be allowed to participate in the Town Championship tournament.
  8. If you need league assistance with a matter, please contact your age group director first. If they cannot resolve the matter, contact the V.P. of Baseball.

Equipment & Uniforms:

  1. Under no circumstances can the official FMYSA furnished baseball jersey be modified (i.e., no personalized names on the back or removal of sleeves). Any infraction will require the player or coach to purchase at his/her expense a new uniform; any game played with illegal uniforms will be forfeited.
  2. The official ball for the 5U and 6U age groups will be a reduced injury baseball. 7U and above will use regulation leather baseballs.
  3. As stated earlier in 2011, FMYSA will follow the direction of USSSA with regards to bat regulations. With the recent release of the USSSA bat policy for 2012 and beyond, FMYSA has released its own guidelines that are effective 1/1/2012.

    All bats MUST be manufactured by an approved USSSA bat licensee.

    14U and under
    All aluminum (big or small barrel) bats MUST have the USSSA mark on it's taper (BPF 1.15).

    or MUST be NHSF approved with the appropriate BBCOR certification mark.

    A Big Barrel bat that is made by a USSSA approved bat license has a BBCOR mark permanently attached to the bat and is recognized by NHSF as a legal bat for NHSF sanctioned play and has no more than a minus 3 ounces difference from the length for the bat. Minimum bat length is 29 inches.

    Please note that for divisions where interlock play exists with neighboring communities, certain "big barrel" bats may not be allowed in the other communities. Please discuss with your coach or age-group director for more information.

    ​Wood bats are allowed

    15U and above

    MUST be NHSF approved with the appropriate BBCOR certification mark.

    A Big Barrel bat that is made by a USSSA approved bat license has a BBCOR mark permanently attached to the bat and is recognized by NHSF as a legal bat for NHSF sanctioned play and has no more than a minus 3 ounces difference from the length for the bat. Minimum bat length is 29 inches.

    Please note that for divisions where interlock play exists with neighboring communities, certain "big barrel" bats may not be allowed in the other communities. Please discuss with your coach or age-group director for more information.
  4. Catcher position is required to wear full protective headgear, mask, shin guards, and a chest protector. Ages 7U and above must wear a hard protective cup at the catcher position.
  5. For 8U and below, the offensive team provides balls for when their team is batting. For 9U and above, each team provides one new and one good used ball for each game.
  6. Bunting is not allowed for age groups 8U and under.
  7. Metal Spikes are only allowed for 13U and up age groups. Age groups 12U and below are not allowed to use metal spikes.

General Rules:

  1. FMYSA rules are in addition to current Major League and USSSA rules. FMYSA rules always take precedent over Major League and Super Series rules.
  2. ALL teams will bat the entire roster in league and post-season Town Championship tournament. Coaches are entitled to free defensive substitution; the players' spots in the batting order do not change.
  3. For Blastball through 5U, teams shall bat their entire line-up in each inning. Beginning at age 6U, an offensive team will be allowed to score a maximum of five runs per inning. An inning is over when the batting team reaches 5 runs or three outs. Beginning at 15U teams may score unlimited runs per inning.
  4. Players should be rotated through various positions in the field. In an effort to speed the game, it is recommended that coaches not change players' defensive positions each inning.
  5. For ages 7U and above, no player shall remain on the bench for more than two consecutive defensive innings. Under 7U, all defensive players take the field. Outfielders must remain on the out field grass.
  6. Coaches shall not touch runners during live play. Pushing or physically assisting a runner is prohibited. Penalty: 1st time is a warning, 2nd time is an out.
  7. For 9U and above, a courtesy runner shall be allowed to enter the game for the catcher ONLY when there are 2 outs in any inning. The courtesy runner must be the player who made the last out in that same inning. This applies to the catcher of record, who is the one playing during the last out of the prior inning (except in the top of the first inning, in which case it must be the catcher who starts the bottom of the inning). This is an optional rule but is emphasized to keep the pace of play.
  8. Pre-game warm up on the infield is not permitted on any game fields. Use the outfield or warm-up areas outside of the fence. Stay off the infield area.
  9. Dugouts are assigned on a first come first serve basis.
  10. Home team keeps official scorebook. Visiting team is responsible for working the scoreboard. It is recommended the visiting team keep a scorebook.
  11. Guest Player rule: a team can have a maximum of 2 guest players in any individual game. A team can only use the guest player(s) to get to 9 players for that game. The guest player(s) must bat last in the lineup and must only play in the outfield. Guest players cannot pitch. Only players registered in FMYSA, in the same age group or one age below, may serve as guest players. Players from the Premier program are allowed to guest play under the rules stated above. No select players may guest play in the Recreation Baseball program.
  12. No player on an FMYSA Recreation roster may also be on any Select team roster during the scheduled recreation season. FMYSA recreation players are permitted to guest play on a select team, with permission of the recreation coach and the VP of Baseball. If violations are found, the player will be removed from the recreation team with no refund and the team may be required to forfeit games played with the ineligible player. (Added 6/2009)
  13. All games that are not called due to weather or darkness should be played to completion. Any such game shall continue until the maximum innings have been played, the time limit has been reached, or the mercy rule has been enacted. No team, including the home team in the last inning of a game, shall have the option of declaring an early end to a game.
Game Parameters for Each Age Group

Age Group

Innings

Time Limit
(minutes)

Complete
Game
4

Score
Kept

Base Distance

Pitching Distance

Infield Fly Rule used

Inning Run Maximum

Blast Ball

4

45 1

No

50'

n/a

No

N/A

Tee Ball

4

50 1

30 mins

No

50'

38'

No

N/A

5U

6

55 1

30 mins / 3 inns

No

50'

38' 3

No

N/A

6U

6

55 1

30 mins / 3 inns

No

50'

38' 3

No

5

7U

6

75 2

40 mins / 3 inns

Yes

60'

40'

No

5

8U

6

75 2

40 mins / 3 inns

Yes

60'

40'

No

5

9U

6

90 2

50 mins / 3 inns

Yes

65'

46'

Yes

5

10U

6

90 2

50 mins / 3 inns

Yes

65'

46'

Yes

5

11U

6

105 2

60 mins / 3 inns

Yes

70'

50'

Yes

5

12U

6

105 2

60 mins / 3 inns

Yes

70'

50'

Yes

5

13/14

7

105 2

60 mins / 4 inns

Yes

80'

54'

Yes

5

15/16

7

110 2

60 mins / 4 inns

Yes

90'

60' 6"

Yes

Unlimited

Notes:

  1. Play will immediately cease after time expires.

  2. No inning starts if less than 10 minutes remains. If the HOME team is trailing by 5 runs or less after time expires the HOME team will continue to bat until the inning is complete. Games that end in a tie will not go into extra innings; they will be officially recorded as tie games. If the HOME team is leading the game or losing by more than 5 runs and there is less than 10 minutes on the game clock, the HOME team should continue to bat until the time expires or 3 outs are recorded. If the time expires before the inning is complete, the score recorded will be the score at the point of time expiration. We will not revert to the last complete inning. Any team refusing to comply with these rules is subject to a forfeit of that game.

  3. Coaches are allowed to use a floating rubber. This means you may move as close to your batter as you deem necessary to enable the batter to successfully hit a pitched ball. Remember though, the child-pitcher must remain at least 38' from home plate.

  4. Complete game reflects when a game is called due to weather, darkness, or other factors. If one of the two elements (time or innings) has been achieved, it will be considered a complete game. This does not mean that the game is automatically over if a lightning detector goes off after this time period -- the field director and umpires may choose to wait for conditions to improve and still continue the game.​

Limitations on # of Innings Pitched

Age Group

Innings Per Day

Innings Per Week

9U

3

6

10U

3

6

11/12U

5

8

13/14

5

10

15/16

Use USSSA Pitching Restrictions

Notes:

A week is from 12:01am Monday to 12:00 midnight the following Sunday.

  1. Coaches who do not follow these guidelines will be subject to the following via the age group director

    • 1st violation: Forfeit Game

    • 2nd violation: Out of Town Championship

    • A Coach who violates this rule and causes his team to be exempt from the Town Championship will be expelled from coaching in FMYSA for a minimum of 1 year.

  2. When pitching in more than one game on the same calendar day, pitchers may pitch any combination of innings provided they do not exceed the "Innings Per Day" limitation.

  3. As soon as a pitcher delivers one pitch to a batter the pitcher shall be considered as having pitched in one inning.

  4. Any pitcher removed from the mound and/or the lineup, or a pitcher who is withdrawn from the mound and stays in the game at another position, shall not be permitted to pitch again in the same game.

  5. Once the "Innings Per Day" limitation has been reached a pitcher must have at least forty (40) hours rest before pitching again. The 40 hours rest is computed from the starting time of the game in which the pitching occurred, or, in games which begin more than two hours after the scheduled starting time, the actual starting time of the games will be used to interpret this rule.

BlastBall Rules

It should be noted that, due to participation rates, FMYSA does not currently have a blastball league and instead plays a combined 3U and 4u T-Ball league. If the participation rates increase and a blastball division is formed, the following rules will apply.

Players Age:

All players must be 3 years old on or before September 1st for Blast-Ball in the Fall season, and May 1st for the Spring season.

Equipment:

  1. Playing field consists of home plate, a tee, and 1st base loaded with a horn.
  2. All players must wear team baseball cap and team t-shirt supplied by FMYSA.
  3. No player shall wear a baseball / softball glove. The game ball is foam rubber and is safe for kids to play without gloves.
  4. FMYSA furnishes all equipment for Blast-Ball, consisting of blast balls, bat, batting tee, Blast Ball 1st Base, and 2 batting helmets. The coach is responsible for the care and upkeep of the equipment, including returning the equipment to the league after the season.

Rules:

  1. This is a non-competitive league solely for the enjoyment of the players. The purpose of Blastball is for the player to learn how to play the game. With this in mind, no score is kept and all games will end in a tie.
  2. Each team may have 2 coaches on the field of play at all times
  3. Offensive players are required to wear a helmet when on the field.
  4. Each team will bat its entire roster in each inning one complete time, which will constitute a half inning of play. Each turn at bat the batting order will be reversed. (Example: if a player bats last in the 1st inning he/she will bat first in the next inning).
  5. When at bat, the object is to hit a fair ball, reach the base and sound the horn before the defensive team fields the ball, holds it above their head and yells "Blast". Each batter will return to the dugout after running to 1st base.
  6. Each batter will receive a maximum of 6 swings in which to hit a fair ball. A fair ball is any ball between the foul lines and past the 10 foot fair ball arc in front of home plate.
  7. When on defense, all players will play a defensive position at least 38 feet from home plate. No player shall play catcher.
  8. The home team will be responsible for setting up the field for the game.
  9. Coaches will also serve as umpires while on the field.

4U Rules

  1. Tee Ball is a non-competitive league solely for the enjoyment of the players. The purpose of Tee Ball is for the player to learn how to play the game. With this in mind, no score is kept and all games will end in a tie.
  2. All players should assume a defensive position on the field every inning. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. The team is allowed up to four infielders in addition to the pitcher. The remainder of the defensive players should be spread throughout the outfield at least 10 feet behind the baseline. No player shall play catcher.
  3. EVERY player is required to play a full inning in the infield (1st, 2nd, 3rd, SS, Pitcher) by the end of the third inning and no player shall remain in the same infield position for more than two innings. Coaches will ensure each player spends as much time in the infield as the outfield over the course of a season.
  4. Coaches will bat the entire lineup, in the order of their choosing, before switching to defense, regardless of numbers of runs scored or outs made. Should a coach deem a batter unfit for batting (i.e., crying, afraid of the ball, etc.), the batter will be skipped in the batting order without an out being recorded.
  5. All batters will hit from a tee and will receive a maximum of 5 swings in which to hit a fair ball. If the player is unable to hit a fair ball after 5 swings with the ball on a tee, a strikeout will be recorded. No continuous foul balls.
  6. When hitting from the tee, a foul ball will be called unless the ball is hit out of the dirt arch in front of the batter box or if the batter swings and hits the tee only, causing the ball to travel outside the dirt arch area in front of the batter box.
  7. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the coach if the runner is being forced to the involved base and:
    1. The fielder is in contact with the base
    2. The ball makes contact with the fielder's glove or body, prior to the runner touching the base. The fielder need not catch the ball.
  8. Each batter will run to first and remain on base regardless of whether the play of the fielders results in him or her being out or safe. Similarly, runners that are declared out at second or third base shall also remain on the base.
  9. Runners can only advance one base on any hit, and cannot advance on overthrows. This league is played offensively as station to station baseball. Coaches will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing one base.
  10. Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.
  11. Since there are no umpires, coaches are responsible for determining the outcome of the play, out or safe. Coaches will be honorable in this duty. Parents should not argue with the coaches, which only delays the game and presents a bad image to the players and fans.
  12. The offensive team will have a coach placing the ball on the Tee and will be stationed in the home plate area. This coach must step away after each ball is batted in play and not interfere with any player or defensive play.
  13. The last hitter in the lineup will clear the bases regardless of where the ball goes.

5U Rules

  1. 5U is a non-competitive league solely for the enjoyment of the players. The purpose of 5U is for the player to learn how to play the game. With this in mind, no score is kept and all games will end in a tie.
  2. All players should assume a defensive position on the field. Teams are allowed 1 pitcher and 1 catcher. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. The team is allowed to have up to four infielders in addition to the pitcher and catcher. The remainder of the defensive players should be spread throughout the outfield, at least 15 feet behind the baseline.
  3. EVERY player is required to play a full inning in the infield (1st, 2nd, 3rd, SS, Pitcher, or Catcher) by the end of the third inning and no player shall remain in the same infield position for more than two innings. Coaches will ensure each player spends as much time in the infield as the outfield over the course of the season.
  4. Coaches will bat the entire lineup, in the order of their choosing, before switching to defense, regardless of numbers of runs scored or outs made. Should a coach deem a batter unfit for batting (i.e., crying, afraid of the ball, etc.), the batter will be skipped in the batting order without an out being recorded
  5. Each batter may receive up to six pitches in which to hit a fair ball. If the child is unable to hit one of the first four pitches, the coach can (optionally) have the player hit from a tee for the last two pitches. If the player is unable to hit a fair ball after 6 pitched balls or 4 pitched balls and two swings with the ball on a tee, a strikeout will be recorded. No continuous foul balls.
  6. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  7. When hitting from the tee, a foul ball will be called unless the ball is hit out of the dirt arch in front of the batter box or if the batter swings and hits the tee only, causing the ball to travel outside the dirt arch area in front of the batter box.Though the out will be called, the runner will remain on the base.
  8. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the umpire if the runner is being forced to the involved base and:
    1. The fielder is in contact with the base, and
    2. The ball makes contact with the fielder's glove or body, prior to the runner touching the base. The fielder need not catch the ball.
    3. Though the out will be called, the runner will remain on the base.
  • Runners can only advance one base on any hit. Runners cannot advance on overthrows. This league is played offensively as station to station baseball.
  • The umpire will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing one base.
  • Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.
  • In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.
  • The last hitter in the lineup will clear the bases regardless of where the ball goes.

6U Rules

  1. All players should assume a defensive position on the field. Teams are allowed 1 pitcher and 1 catcher. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. Teams are allowed to have up to four infielders in addition to the pitcher and catcher. The remainder of the defensive players should be spread throughout the outfield at least 15 feet behind the baseline.
  2. EVERY player is required to play a full inning in the infield (1st, 2nd, 3rd, SS, Pitcher, or Catcher) by the end of the third inning and no player shall remain in the same infield position for more than two innings. Coaches will ensure each player spends as much time in the infield as the outfield over the course of a season.
  3. A batter shall bat until he has received a maximum of six pitches, or three swinging strikes, or he hits the ball. If the batter fouls off the 6th (or last) pitch, or fouls the 3rd strike, the batter shall remain at bat. The batter is not out by fouling off his final pitch. A 3rd strike foul tip caught by the catcher, or any foul pop-up caught by a defensive player, will remain an out.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the umpire if the runner is being forced to the involved base and:
    1. The fielder is in contact with the base, and
    2. The ball makes contact with the fielder's glove or body, prior to the runner touching the base. The fielder does not need to catch the ball.
  6. In the 6U FALL season, runners can advance only one base on any hit; runners cannot advance on overthrows. In the 6U SPRING season, when a ball is hit into the outfield and has not been fielded when the runner reaches the next base, the runner may take one additional base at their own risk. Runners are still not permitted to advance on overthrows, and may not start toward the next base if a fielder has control of the ball.
  7. The umpire will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing to the next base.
  8. Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.
  9. In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.

7U Rules

  1. Only 10 defensive players are allowed on the field at one time, including 1 pitcher, 1 catcher, and four infielders. The child-pitcher must position themselves on either the right or left side of the 40' pitching rubber and be no more than 3' from the rubber. Infielders must remain at least 40' from home plate when the ball is pitched.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings.
  3. A team must have at least 8 players to start a game. Teams playing with only nine players SHALL NOT incur an automatic out when the 10th batting position arises; the 1st batter will bat without penalty to the team. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. Coach pitchers must stop coaching upon beginning of the play. Before play, the coach can speak to the batter to help him get in the proper position. However, once the pitcher starts his pitching motion, he cannot continue to coach, such as yelling "don't swing" to the batter after the ball leaves his hand.
  6. Coach pitchers must attempt to get off the field immediately once a batter hits a fair ball, without interfering with the defensive play. They may not return to the field until the play is over.
  7. A batter shall bat until he received a maximum of six pitches, or three swinging strikes, or he hits the ball. If the batter fouls off the 6th (or last) strike, or fouls the 3rd strike, the batter shall remain at bat. The batter is not out by fouling off his final pitch. A 3rd strike foul tip caught by the catcher, or any foul pop-up caught by a defensive player, will remain an out.
  8. Overthrows, whether into fair or foul territory, will be considered live, unless the ball enters a dugout or any other area deemed out of play, in which case each runner will automatically receive one base (from the time of the throw). Overthrows remaining in play will be considered live and runners may continue to advance at their own risk of being put out.
  9. The umpire will declare the play over when a defensive player, infielder or outfielder, in the infield and inside the foul lines controls the ball and does not attempt to make a play on a runner, and all runners have ceased advancing to the nearest next available base. If the defensive player attempts to make a play on a runner, the ball will be considered still in play and all runners may continue to advance until plays against the runners by the defense have stopped and the defense is in control of the ball in the infield as described above.
  10. A maximum of two defensive coaches are on allowed on the field, provided they remain in foul territory adjacent to their outfielders at all times.
  11. A runner cannot leave any base until the ball is hit. If a player leaves the base prior to the ball being hit (in the umpire's judgment), an out will be called. This is not an appeal play.
  12. In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.

8U Rules

  1. Only 10 defensive players are allowed on the field at one time. Teams are allowed 1 pitcher, 1 catcher, and four infielders. The child-pitcher must position themselves on either the right or left side of the 40' pitching rubber and be no more than 3' from the rubber. Infielders must remain at least 40' from home plate when the ball is pitched.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings.
  3. A team must have at least 8 players to start a game. Teams playing with only nine players SHALL NOT incur an automatic out when the 10th batting position arises; the 1st batter will bat without penalty to the team. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. Coach pitchers must stop coaching upon beginning of the play. Before play, the coach can speak to the batter to help him get in the proper position. However, once the pitcher starts his pitching motion, he cannot continue to coach, such as yelling "don't swing" to the batter after the ball leaves his hand.
  6. Coach pitchers must attempt to get off the field immediately once a batter hits a fair ball, without interfering with the defensive play. They may not return to the field until the play is over.
  7. A batter shall bat until he received a maximum of six pitches, or three swinging strikes, or he hits the ball. If the batter fouls off the 6th (or last) strike, or fouls the 3rd strike, the batter shall remain at bat. The batter is not out by fouling off his final pitch. A 3rd strike foul tip caught by the catcher, or any foul pop-up caught by a defensive player, will remain an out.
  8. Overthrows, whether into fair or foul territory, will be considered live, unless the ball enters a dugout or any other area deemed out of play, in which case each runner will automatically receive one base (from the time of the throw). Overthrows remaining in play will be considered live and runners may continue to advance at their own risk of being put out.
  9. The umpire will declare the play over when a defensive player, infielder or outfielder, in the infield and inside the foul lines controls the ball and does not attempt to make a play on a runner, and all runners have ceased advancing to the nearest next available base. If the defensive player attempts to make a play on a runner, the ball will be considered still in play and all runners may continue to advance until plays against the runners by the defense have stopped and the defense is in control of the ball in the infield as described above.
  10. A maximum of two defensive coaches are on allowed on the field provided they remain in foul territory at all times. Furthermore, these defensive coaches will place themselves adjacent to their outfielders.
  11. A runner cannot leave any base until the ball is hit. If a player leaves the base prior to the ball being hit (in the umpire's judgment), an out will be called. This is not an appeal play.

9U Rules

  1. Fall Season base runners may not lead off, but may steal 2nd or 3rd base only after the ball passes the batter. Spring season base runners may lead off and steal 2nd or 3b.

  2. Fall Season base runners may only score on a batted ball or a walk with the bases loaded (no stealing home or taking home on a wild pitch/passed ball. Spring season base runners may score on a wild pitch/passed ball and may steal home.

  3. Only 9 defensive players are allowed on the field at one time.

  4. A team must have at least 8 players to start a game. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.

  5. Spring: Balks will be called, however umpires will issue one warning per pitcher prior to imposing penalties.
    Fall: Instructional, ball is dead on the egregious balk.

  6. On a dropped third strike, the batter is out.

  7. As stated in Rules for All Ages: An offensive team will be allowed to score a maximum of five runs per inning.

  8. A "mercy rule" will be in effect after 3 complete innings, as follows:

    • 15 runs after 3 innings

    • 10 runs after 4 innings

    • 8 runs after 5 innings

  9. All players must play at least 1 inning per game in the infield (1st, 2nd, 3rd, SS, P, C) during every regular season game (does not include Town Championship tournament). This requirement must be met in 3 defensive innings.

10U Rules

  1. All bases will be considered open. Base runners may lead-off from all bases and advance in accordance with the rules of baseball.

  2. Only 9 defensive players are allowed on the field at one time.

  3. A team must have at least 8 players to start a game. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.

  4. Balks will be called. However, at 9/10U, umpires will issue one warning per pitcher prior to imposing penalties.

  5. Any base runner stealing home plate on a swinging strike is out at the time the bat is swung. A bunt is not a swinging strike. If a base runner is called out for attempting to steal home, the ball is dead and the pitch does not count. The intent of the rule is to protect the base runner without taking away the opportunity to steal. It is not an out if the bases are loaded, 3-2 count, and there are 2 outs. If on the pitch all runners start moving and the batter swings and fouls off the pitch or gets a hit, this shall not be considered illegal and therefore no action shall be taken by the umpire in calling anyone out.

  6. On a dropped third strike, the batter is out.

  7. As stated in Rules for All Ages: An offensive team will be allowed to score a maximum of five runs per inning.

  8. A "mercy rule" will be in effect after 3 complete innings, as follows:

    • 15 runs after 3 innings

    • 10 runs after 4 innings

    • 8 runs after 5 innings

  9. All players must play at least 1 inning per game in the infield (1st, 2nd, 3rd, SS, P, C) during every regular season game (does not include Town Championship tournament). This requirement must be met in 3 defensive innings.

11U and Up Rules

  1. All bases will be considered open. Base runners may lead-off from all bases and advance in accordance with the rules of baseball.
  2. Only 9 defensive players are allowed on the field at one time.
  3. A team must have at least 8 players to start a game. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Balks will be called at all age groups. There are no warnings at 11U and older.
  5. Any base runner stealing home plate on a swinging strike is out at the time the bat is swung. A bunt is not a swinging strike. If a base runner is called out for attempting to steal home, the ball is dead and the pitch does not count. The intent of the rule is to protect the base runner without taking away the opportunity to steal. It is not an out if the bases are loaded, 3-2 count, and there are 2 outs. If on the pitch all runners start moving and the batter swings and fouls off the pitch or gets a hit, this shall not be considered illegal and therefore no action shall be taken by the umpire in calling anyone out.
  6. As stated in Rules for All Ages: An offensive team will be allowed to score a maximum of five runs per inning, with the exception of 13U and older. Beginning at 13U, teams may score 7 runs per inning.
  7. A "mercy rule" will be in effect after 3 complete innings, as follows:
    • 15 runs after 3 innings
    • 10 runs after 4 innings
    • 8 runs after 5 innings
  8. Players in 11/12U must play at least 1 inning per game in the infield (1st, 2nd, 3rd, SS, P, and C) during every regular season game (does not include Town Championship tournament). This requirement must be met in 3 defensive innings. Rare exceptions may be permitted, with approval from VP of Baseball. (Added 6/2009)