CONNECT WITH US
Flower Mound Youth Sports Association

FMYSA Baseball Rules

FMYSA Recreational Baseball Leagues abide by Major League Baseball Rules except where noted here. IMPORTANT: Teams playing interlock baseball (in cooperation with other area associations) will abide by the interlock baseball rules as agreed upon by the interlock committee when playing at an FMYSA park or any participating interlock park, even when playing other FMYSA teams.

FMYSA rules will supersede MLB rules as follows:

Rules for All Age Groups

3/4U T-Ball Rules

5U Baseball Rules

6U Baseball Rules

7U Baseball Rules

8U Baseball Rules

9U Baseball Rules

10U Baseball Rules

11U and Up Baseball Rules

Rules for All Age Groups

Rules specified in this document apply to games within our Recreational Baseball leagues only. Rules for Select Baseball teams and leagues are specified elsewhere.

Conduct & Behavior:

  • Please do not argue with the umpires. This only delays the game and presents a bad image to the players and parents. The umpires have been instructed to warn any argumentative coach, player, or parent one time. After that, the umpire has the authority to remove said person from the game and/or park. Umpires will notify the league of all ejections.
  • Coaches are responsible for the behavior of the players and parents on their team. Umpires may remove a coach if that coach can't control the behavior of their players and parents.
  • Each FMYSA coach should remember that we are here for the enjoyment of the children. This is a developmental / recreational league. Please communicate with the players in a positive, supportive manner.
  • Discipline problems should be handled by removing the child from the activity or drill for an appropriate amount of time. The Time Out principle works well.
  • If a child is injured during a game and the coach/umpire believes the injury serious enough to stop play, he/she will do so. Coaches should attend to their players immediately. It is a good idea to have a first aid kit available. If the nature of the injury is serious enough, call 911. Contact the Field Director as soon as possible and document the injury.
  • A player's intentional contact with an opposing player will result in the immediate ejection of the offending player. Serious infractions may result in suspension from the league.
  • For 7U and above: If any team forfeits more than 1 game for any reason, that team will not be allowed to participate in the Town Championship tournament.
  • If you need league assistance with a matter, please contact your age group director first. If they cannot resolve the matter, contact the V.P. of Baseball.

Equipment & Uniforms:

  • Under no circumstances can the official FMYSA furnished baseball jersey be modified (i.e., no personalized names on the back or removal of sleeves). Any infraction will require the player or coach to purchase at his/her expense a new uniform; any game played with illegal uniforms will be forfeited.
  • The official ball for the 5U and 6U age groups will be a reduced injury baseball. 7U and above will use regulation leather baseballs.
  • As stated earlier in 2011, FMYSA will follow the direction of USSSA with regards to bat regulations. With the recent release of the USSSA bat policy for 2012 and beyond, FMYSA has released its own guidelines that are effective 1/1/2012.

    All bats MUST be manufactured by an approved USSSA bat licensee.

    14U and under

  • All aluminum (big or small barrel) bats MUST have the USSSA mark on it's taper (BPF 1.15).
  • or MUST be NHSF approved with the appropriate BBCOR certification mark.
  • A Big Barrel bat that is made by USSSA approved bat license has a BBCOR mark permanently attached to the bat and is recognized by NHSF as a legal bat for NHSF sanctioned play and has no more than a minus 3 ounce difference from the length for the bat Minimum bat length is 29 inches.
  • Please note that for divisions where interlock play exists with neighboring communities, certain "big barrel" bats may not be allowed in the other communities. Please discuss with your coach or age-group director for more information.
  • Wood bats are allowed

    15U and above

  • MUST be NHSF approved with the appropriate BBCOR certification mark.
  • A Big Barrel bat that is made by USSSA approved bat license has a BBCOR mark permanently attached to the bat and is recognized by NHSF as a legal bat for NHSF sanctioned play and has no more than a minus 3 ounce difference from the length for the bat Minimum bat length is 29 inches.
  • Please note that for divisions where interlock play exists with neighboring communities, certain "big barrel" bats may not be allowed in the other communities. Please discuss with your coach or age-group director for more informatio
  • Catcher position is required to wear full protective headgear, mask, shin guards, and a chest protector. Ages 7U and above must wear a hard protective cup at the catcher position.
  • For 8U and below, the offensive team provides balls for when their team is batting. For 9U and above, each team provides one new and one good used ball for each game.
  • Bunting is not allowed for age groups 8U and under.
  • Metal Spikes are only allowed for 13U and up age groups. Age groups 12U and below are not allowed to use metal spikes.

General Rules:

  • FMYSA rules are in addition to current Major League and USSSA rules. FMYSA rules always take precedent over Major League and Super Series rules.
  • ALL teams will bat the entire roster in league and post-season Town Championship tournament. Coaches are entitled to free defensive substitution; the players' spots in the batting order do not change.
  • For Blastball through 5U, teams shall bat their entire line-up in each inning. Beginning at age 6U, an offensive team will be allowed to score a maximum of five runs per inning. An inning is over when the batting team reaches 5 runs or three outs. Beginning at 15U teams may score unlimited runs per inning.
  • Players should be rotated through various positions in the field. In an effort to speed the game, it is recommended that coaches not change players' defensive positions each inning.
  • For ages 7U and above, no player shall remain on the bench for more than two consecutive defensive innings. Under 7U, all defensive players take the field. Outfielders must remain on the out field grass.
  • Coaches shall not touch runners during live play. Pushing or physically assisting a runner is prohibited. Penalty: 1st time is a warning, 2nd time is an out.
  • For 9U and above, a courtesy runner shall be allowed to enter the game for the catcher ONLY when there are 2 outs in any inning. The courtesy runner must be the player who made the last out in that same inning. This applies to the catcher of record, who is the one playing during the last out of the prior inning (except in the top of the first inning, in which case it must be the catcher who starts the bottom of the inning). This is an optional rule but is emphasized to keep the pace of play.
  • Pre-game warm up on the infield is not permitted on any game fields. Use the outfield or warm-up areas outside of the fence. Stay off the infield area.
  • Dugouts are assigned on a first come first serve basis.
  • Home team keeps official scorebook. Visiting team is responsible for working the scoreboard. It is recommended the visiting team keep a scorebook.
  • Guest Player rule: a team can have a maximum of 2 guest players in any individual game. A team can only use the guest player(s) to get to 9 players for that game. The guest player(s) must bat last in the lineup and must only play in the outfield. Guest players cannot pitch. Only players registered in FMYSA, in the same age group or one age below, may serve as guest players. Players from the Premier program are allowed to guest play under the rules stated above. No select players may guest play in the Recreation Baseball program.
  • No player on an FMYSA Recreation roster may also be on any Select team roster during the scheduled recreation season. FMYSA recreation players are permitted to guest play on a select team, with permission of the recreation coach and the VP of Baseball. If violations are found, the player will be removed from the recreation team with no refund and the team may be required to forfeit games played with the ineligible player. (Added 6/2009)
  • All games that are not called due to weather or darkness should be played to completion. Any such game shall continue until the maximum innings have been played, the time limit has been reached, or the mercy rule has been enacted. No team, including the home team in the last inning of a game, shall have the option of declaring an early end to a game.

Game Parameters for Each Age Group

Age Group

Innings

Time Limit
(minutes)

Complete
Game
4

Score
Kept

Base Distance

Pitching Distance

Infield Fly Rule used

Inning Run Maximum

Blast Ball

4

45 1

No

50'

n/a

No

N/A

Tee Ball

4

50 1

30 mins

No

50'

38'

No

N/A

5U

6

55 1

30 mins / 3 inns

No

50'

38' 3

No

N/A

6U

6

55 1

30 mins / 3 inns

No

50'

38' 3

No

5

7U

6

75 2

40 mins / 3 inns

Yes

60'

40'

No

5

8U

6

75 2

40 mins / 3 inns

Yes

60'

40'

No

5

9U

6

90 2

50 mins / 3 inns

Yes

65'

46'

Yes

5

10U

6

90 2

50 mins / 3 inns

Yes

65'

46'

Yes

5

11U

6

105 2

60 mins / 3 inns

Yes

70'

50'

Yes

5

12U

6

105 2

60 mins / 3 inns

Yes

70'

50'

Yes

5

13/14

7

105 2

60 mins / 4 inns

Yes

80'

54'

Yes

5

15/16

7

110 2

60 mins / 4 inns

Yes

90'

60' 6"

Yes

Unlimited

Notes:

  • No new inning starts if less than 10 minutes remains. If the HOME team is trailing by 5 runs or less after time expires the HOME team will continue to bat until the inning is complete. Games that end in a tie will not go into extra innings; they will be officially recorded as tie games. If the HOME team is leading the game or losing by more than 5 runs and there is less than 10 minutes on the game clock, the HOME team should continue to bat until the time expires or 3 outs are recorded. If the time expires before the inning is complete, the score recorded will be the score at the point of time expiration. We will not revert to the last complete inning. Any team refusing to comply with these rules is subject to a forfeit of that game.
  • Coaches are allowed to use a floating rubber in 5U and 6U only. This means you may move as close to your batter as you deem necessary to enable the batter to successfully hit a pitched ball. Remember though, the child-pitcher must remain at least 38' from home plate. NOTE: no floating rubber at 7U and 8U Coach Pitch. In 7U and 8U the coach must pitch from the 40' pitchers plate.
  • Complete game reflects when a game is called due to weather, darkness, or other factors. If one of the two elements (time or innings) has been achieved, it will be considered a complete game. This does not mean that the game is automatically over if a lightning detector goes off after this time period -- the field director and umpires may choose to wait for conditions to improve and still continue the game.‚Äč

Pitch Count Rules Governing FMYSA Recreational League Play

The FMYSA Board of Directors met and established a committee of volunteers to formulate a Pitch Count Rule Guideline for all FMYSA pitchers. Below is the agreed to limitations for FMYSA. For now, these rules will be self policed and violatiors will be subject to suspension and loss of practice fields. Any disputes arising from these rules will be sent directly to the aforementioned committee for review and action if necessary.

These are generally Pitch Smart guidelines. The rest of the information is directly from pitch smart (and consistent with a few other sources). The pitch counts are actually a little lower than Pitch Smart to account for a some warm-up and between inning pitches. Also, where we reduced pitch counts from Pitch Smart we consulted with some Rattler coaches in that age group (8U, 9U, 10U, 11U) to see how the proposed counts matched up with current usage and coaches general thoughts. While all Rattler coaches were not involved we did not receive any feedback in opposition.

The proposal related to a player not being able to pitch and catch in the same game comes directly from a Dr. James Andrew study and was logical to everyone on the committee.

The Safety of our players is the most important factor in this decision.

if you have any questions, please feel free to contact the board members at board@fmysa.com

Thank you,

Jeff Nelson

President FMYSA

FMYSA Select & Recreational Pitch Count Rules

AGE

DAILY MAX (PITCHES IN GAME)

REQUIRED REST (PITCHES)

0 Days

1 Days

2 Days

3 Days

4 Days

5 Days

9

45

1-20

21-35

36-50

N/A

N/A

N/A

10

60

1-20

21-35

36-50

51-65

66+

N/A

11-12

70

1-20

21-35

36-50

51-65

66+

N/A

13-14

75

1-20

21-35

36-50

51-65

66+

N/A

15-18

95

1-30

31-45

46-60

61-75

76+

N/A

- If max pitch count is hit in the middle of an at bat the pitcher may finish the batter. Under no circumstances is a pitcher begin an at bat after hitting the max above

- A player is not permited to catch and pitch in the same game.

- 12U players and younger are not permitted to throw a curveball, or slider. Acceptable pitches are 2-seam fastball, 4-seam fastball, changeup & knuckleball