FMYSA - Flower Mound Youth Sports Association Official Website
Providing Baseball and Softball for Youth Ages 3 - 18

Baseball Homepage

FMYSA offers a variety of programs for inexperienced players to seasoned veterans looking for a competitive environment.


Formation Policies

Team Formation

FMYSA works to provide a fun, constructive, and memorable experience for our members. There is always quite a bit of discussion about how teams are formed, and how they stay together. This document is intended to help answer those questions.

Age Groups 11U and Younger:

We provide a mechanism, the protected roster; to allow a group of children to stay together, build their skills, friendships, and character as a team. However, FMYSA's rules are intended to prevent the recruiting of players in our 11 and under recreation program.

Coaches are allowed to protect any or all players on their roster in one of the 2 most recent seasons (either the prior season OR the one before, not a combination of both). See Protected Roster section for more details on this. Parents of players on that roster must agree to allow their child to be placed on the protected roster.

If a child did not play one of those seasons, or was not placed on the protected roster (whether at the parent or the coach's choice), then the child will be assigned to another team by the Age Group Director.

In January, 2009, the board approved one additional exception: if a player has not played in FMYSA during the last 2 years (or has never played), then a coach may put them on his protected roster. The applies to 2 complete years, not seasons.

Open Slots on a "Protected Roster" Will be Filled by the Age Group Director by the Following Guidlines:

Spring Season, Ages 8 and Under / Fall Season for All Age Groups:

  1. Beginning in 2010, 7U and 8U players not on a protected roster, will have the opportunity to participate in a Skills Demonstration. Age Group Directors will use the results to better assign players to the Red (more competitive) and Blue divisions. This gives players the opportunity to move to a more competitive team if desired.
  2. When possible, players will be assigned to coaches whose children attend(ed) the same school.
  3. If multiple teams are to be assigned players from the same school, the players will be evenly divided among teams in a manner which avoids placing older “league age” players on the same team.
  4. Teams in the Red Divisions will be filled out to 12 players per team.
  5. Directors will not accommodate requests for the “Buddy System” in the event either one, or both, of the involved players are on a protected roster.
  6. Directors WILL NOT accommodate a parent’s request to be placed with a specific coach. When possible, Directors will try to accommodate parental requests to avoid placement with a coach with whom their child has previously played.

Spring Season ages 9U and up:

Beginning in 9U Spring season, players not on a protected roster have the opportunity to attend a skills demonstration and then can be drafted by a head coach.

  1. Following the draft, FMYSA Directors will assign remaining players to teams. These players are kids who have not been protected by a coach or did not participate in the skills evaluation. When possible, players will be assigned to coaches whose children attend(ed) the same school.
  2. If multiple teams are to be assigned players from the same school, the players will be evenly divided among teams in a manner which avoids placing older "league age" players on the same team.
  3. Teams in the Red Divisions will be filled out to 12 players per team.
  4. Directors will not accommodate requests for the "Buddy System" in the event either one, or both, of the involved players are on a protected roster.
  5. Directors WILL NOT accommodate a parent's request to be placed with a specific coach. When possible, Directors will try to accommodate parental requests to avoid placement with a coach with whom their child has previously played.
What is League Age and How is it Determined?

League age is determined by the player's age as of April 30th of the applicable year. For the Spring season, it is the player's age as of April 30th of that year. In the Fall season, it is the player's age as of April 30th of the following year.

All children within the appropriate age guidelines that sign up with FMYSA will be placed on a team.

Differences Between Fall and Spring Seasons

FMYSA offers both a spring and a fall baseball season. The fall season is shorter and is intended to be instructional in nature.

The longer spring season allows:

  • More practices before games begin
  • A town championship tournament for ages 8 and up
  • A skills evaluation for some players ages 7 and older.

The skills evaluation is used to provide coaches some information about an individual player's skills for drafting purposes. At 7U and 8U, players are not drafted but the Age Group Director uses the skills demonstration to assign non-protected players to either Red or Blue division teams.

Can My Child Be Drafted?

A draft will only take place in the spring and is only for ages 9 and up.

The draft is a mechanism that allows coaches who need additional players or would like to attempt to add a more skilled player to their roster a chance to do so.

Any players on a protected roster are exempt from the skills evaluation.

Any player not on a protected roster who does not attend the skills evaluation is not eligible for the draft and will therefore be assigned to a team by the age group director.

See the Coaching Center for draft guidelines and procedures.

Can Two Friends Be On the Same Team?

Yes -- The "Buddy System" allows two friends of league age 8 and below to be on the same team. It is designed for players who want to be on the same team more than they want a specific coach/ team.

To qualify, both players must:

  • Indicate on their registration form that they would like to be on one another's team.
  • Indicate their desire to play with the other player.
  • Neither can be on a team's protected roster.

If the request is not reciprocated, it will not be honored. The age group director will assign the two players to a team.

What is a Protected Roster?

A protected roster allows a coach to choose players on his team. The coach is required to submit a form to the league during the in-person registration day to protect any number of players. This document forges the rules that govern which players a coach can protect. Coaches electing to utilize this option must abide by all rules and deadlines set forth.

In the spring season, a coach can protect a sub-set of the players he had on his previous spring roster. Or, the coach can choose to protect a sub-set of the players he had on his previous fall roster. The coach may not combine players from his past spring and fall roster. In the fall season, a coach's protected roster must be a sub-set of his previous spring roster.

With the exception of drafted players (spring only), players on protected rosters, and children ages 12 and up, all new players in FMYSA will be assigned to a team by the age group director.

If a team that has been together in the previous season decides to breakup for any reason, any parent(s) that is on that team may become a head coach and protect a subset of the players from that team. All open slots on these new protected rosters will be filled per the rules outlined in this document.

If a parent chooses not to have their player on a protected roster, they can list one coach on their registration form that they do not want their child to play for. The age group director will then be sensitive to this request and do what is possible to honor it when assigning players to teams.

Can a Child "Play Up" into an Older Age Group?

FMYSA strongly discourages parents from having their children "Play up", but we do allow players to play up one age group.

Any player that wants to play up must have the permission of the age group director; unless that player was on a protected roster in the prior season and is on the same team's protected roster for the current season.

The age group director will, at his option, perform a skill evaluation of the player's skills prior to giving that player permission to play up. FMYSA reserves the right to refuse any request to play up without explanation.

Playing up may benefit the very talented player or may seriously harm the player's confidence, playing time, and /or love of the game.

As a child that is "playing up" may not necessarily be as mentally mature as the older children, it is a decision parents need to take very seriously. Most of the time, it is not the right thing for a child's self-confidence.

Division By Skill Level (Red and Blue Divisions)

When age group numbers allow, age groups (7U Spring and older only) may be divided into two divisions to allow teams to compete against teams of similar ability. In this case, the Red Division will be the more competitive teams and the Blue Division will be the less competitive teams. This is done to pair teams of similar levels of play.

These divisions are formed at the age group director's discretion. Coaches should request which division they want to play in on their protected roster, but ultimately, the age group director will decide each division's team placement, based on coach input, prior season records, number of players returning, and other factors.

From season to season, age group directors reserve the right to shift teams between divisions based upon the team's success.

What are the Roster Rules?

  1. Once an age group director forms an official roster from a coach's protected roster, those players on that official roster are frozen together, despite seasonal coaching changes.
  2. Even though players are held together, the coaching staff or head coach can change.
  3. The head coach of a group of players can choose to drop a player(s) from his/her previous season's protected roster.
  4. A head coach must have the permission of the player's parent(s) before placing that player on his/her protected roster.
  5. All protected players must have played on that team the preceding fall or spring season, depending on the "Protected Roster" choice as specified above.
  6. All open slots on a "Protected Roster" will be filled by the age group director by the following guidelines:

    Spring Season (Ages 8 and Under) and Fall Season (All Ages):
    1. Beginning in 2010, 7U and 8U players not on a protected roster, will have the opportunity to participate in a Skills Demonstration. Age Group Directors will use the results to better assign players to the Red (more competitive) and Blue divisions. This gives players the opportunity to move to a more competitive team if desired.
    2. When possible, players will be assigned to coaches whose children attend(ed) the same school.
    3. If multiple teams are to be assigned players from the same school, the players will be evenly divided among teams in a manner which avoids placing older "league age" players on the same team.
    4. Teams in the Red Divisions will be filled out to 12 players per team.
    5. Directors will not accommodate requests for the "Buddy System" in the event either one, or both, of the involved players are on a protected roster
    6. Directors WILL NOT accommodate a parent's request to be placed with a specific coach. When possible, Directors will try to accommodate parental requests to avoid placement with a coach with whom their child has previously played.
    Spring Season (Ages 9 and Up):
    1. Draft picks by head coach
    2. Following the draft, FMYSA Directors will assign remaining players to teams. These players are kids who have not been protected by a coach or did not participate in the skills evaluation. When possible, players will be assigned to coaches whose children attend(ed) the same school.
    3. If multiple teams are to be assigned players from the same school, the players will be evenly divided among teams in a manner which avoids placing older “league age” players on the same team.
    4. Teams in the Red Divisions will be filled out to 12 players per team.
    5. Directors will not accommodate requests for the “Buddy System” in the event either one, or both, of the involved players are on a protected roster.
    6. Directors WILL NOT accommodate a parent’s request to be placed with a specific coach. When possible, Directors will try to accommodate parental requests to avoid placement with a coach with whom their child has previously played.

  7. Any protected rosters turned in with players that are ineligible for protection will result in the ineligible player(s) being placed on other teams and the vacancies created by the ineligible players being filled by the age group director. Offending coaches will also be reviewed for disciplinary actions. An ineligible player is any player placed on a roster that does not conform to the rules set forth in this document.
  8. Coaches are not allowed to hold a tryout for a player or group of players at any age group in order to form a team that will play recreational baseball in FMYSA's regular season. Any coaches found breaking this rule will immediately be removed from their coaching role for the remainder of the season. Any non-sanctioned camps, skills evaluations, or like event may be viewed by the league as a try-out and could result in disciplinary action toward all the offending coaches involved.

12U and Older Only:

The major difference for ages 12 and older is recruiting. At this age the players and/or coaches may seek out and find other players that they would like to play with.

Overview of Recruiting Rules

The following chart compares each age group with rules governing the number of protected players, draft times, number of divisions and whether or not recruiting occurs.

League Age # Protected Spring Draft Division(s) Recruiting
Blastball (3-4) * 6 No One No
5u * 12 No One No
6u 12 No One No
7u 12 No Red & Blue No
8u 12 No Red & Blue No
9u 12 Yes Red & Blue No
10u 12 Yes Red & Blue No
11u 12 Yes Red & Blue No
12u 12 Yes Red & Blue Yes
13-14 12 Yes Red & Blue Yes
15-16 12 Yes Red & Blue Yes

* Co-Ed Teams. Blastball protected roster limited to maximum of 6 players but can include other new children that didn't play Blast Ball.

Rules

Rules for All Age Groups (updated 6/2009)

Rules specified in this document apply to games within our Recreational Baseball leagues only. Rules for Select Baseball teams and leagues are specified elsewhere.

Conduct & Behavior:

  1. Please do not argue with the umpires. This only delays the game and presents a bad image to the players and parents. The umpires have been instructed to warn any argumentative coach, player, or parent one time. After that, the umpire has the authority to remove said person from the game and/or park. Umpires will notify the league of all ejections.
  2. Coaches are responsible for the behavior of the players and parents on their team. Umpires may remove a coach if that coach can't control the behavior of their players and parents.
  3. Each FMYSA coach should remember that we are here for the enjoyment of the children. This is a developmental / recreational league. Please communicate with the players in a positive, supportive manner.
  4. Discipline problems should be handled by removing the child from the activity or drill for an appropriate amount of time. The Time Out principle works well.
  5. If a child is injured during a game and the coach/umpire believes the injury serious enough to stop play, he/she will do so. Coaches should attend to their players immediately. It is a good idea to have a first aid kit available. If the nature of the injury is serious enough, call 911. Contact the Field Director as soon as possible and document the injury.
  6. A player's intentional contact with an opposing player will result in the immediate ejection of the offending player. Serious infractions may result in suspension from the league.
  7. For 8U and above: If any team forfeits more then 1 game for any reason, that team will not be allowed to participate in the Town Championship tournament.
  8. If you need league assistance with a matter, please contact your age group director first. If they cannot resolve the matter, contact the V.P. of Baseball.

    Equipment & Uniforms:
  9. Under no circumstances can the official FMYSA furnished baseball jersey be modified (i.e., no personalized names on the back or removal of sleeves). Any infraction will require the player or coach to purchase at his/her expense a new uniform; any game played with illegal uniforms will be forfeited.
  10. The official ball for the 5U and 6U age groups will be a reduced injury baseball. 7U and above will use regulation leather baseballs.
  11. Only metal, graphite, ceramic, or composite bats, manufactured specifically for baseball play, will be allowed for recreational league and post-season tournament play. Wooden bats are not allowed at any time. Bats must be round and not more than two and three-fourths inches (7.0 cm) in diameter at the thickest part, nor more than 42 inches (106.7 cm) in length.
  12. Catcher position is required to wear full protective headgear, mask, shin guards, and a chest protector. Ages 7U and above must wear a hard protective cup at the catcher position.
  13. For 8U and below, the offensive team provides balls for when their team is batting. For 9U and above, each team provides one new and one good used ball for each game.
  14. Metal Spikes are only allowed for 15/16 age group. Age groups 14U and below are not allowed to use metal spikes.

    General Rules:
  15. FMYSA rules are in addition to current Major League and USSSA rules. FMYSA rules always take precedent over Major League and USSSA rules.
  16. ALL teams will bat the entire roster in league and post-season Town Championship tournament. Coaches are entitled to free defensive substitution; the players' spots in the batting order do not change.
  17. An offensive team will be allowed to score a maximum of five runs per inning, with the exception of 13U and older. Beginning at 13U, teams may score unlimited runs per inning.
  18. Players should be rotated through various positions in the field. In an effort to speed the game, it is recommended that coaches not change players' defensive positions each inning.
  19. For ages 7U and above, no player shall remain on the bench for more than two consecutive defensive innings. Under 7U, all defensive players take the field.
  20. Coaches should refrain from touching base runners during live play. Pushing or physically assisting a runner is prohibited. Penalty: 1st time is a warning, 2nd time is an out.
  21. For 9U and above, a courtesy runner shall be allowed to enter the game for the catcher ONLY when there are 2 outs in any inning. The courtesy runner must be the player who made the last out in that same inning. This applies to the catcher of record, who is the one playing during the last out of the prior inning (except in the top of the first inning, in which case it must be the catcher who starts the bottom of the inning). This is an optional rule but is emphasized to keep the pace of play.
  22. Pre-game warm up on the infield is not permitted on any game fields. Use the outfield or warm-up areas outside of the fence. Stay off the infield area.
  23. Dugouts are assigned on a first come first serve basis.
  24. Home team keeps official scorebook. Visiting team is responsible for working the scoreboard.
  25. Guest Player rule: a team can have a maximum of 2 guest players in any individual game. A team can only use the guest player(s) to get to 9 players for that game. The guest player(s) must bat last in the lineup and must play in the outfield. Guest players can not pitch. Only players registered in FMYSA, in the same age group or one age below, may serve as guest players. No select players may guest play in the Recreation Baseball program.
  26. No player on an FMYSA Recreation roster may also be on any Select team roster during the scheduled recreation season. FMYSA recreation players are permitted to guest play on a select team, with permission of the recreation coach and the VP of Baseball. If violations are found, the player will be removed from the recreation team with no refund and the team may be required to forfeit games played with the ineligible player. (Added 6/2009)
Game Parameters for Each Age Group (updated 12/2009)

Age Group Innings Time Limit
(minutes)
Complete
Game 5
Score
Kept
Base Distance Pitching Distance Infield Fly Rule used
Blast Ball 4 45 1 No 50' n/a No
Tee Ball 4 50 1 30 mins No 50' 38' No
5U 6 55 1 30 mins / 3 inns No 50' 38' 4 No
6U 6 55 1 30 mins / 3 inns No 50' 38' 4 No
7U 6 75 2 40 mins / 3 inns Yes 3 60' 42' No
8U 6 75 2 40 mins / 3 inns Yes 60' 42' No
9U 6 90 2 50 mins / 3 inns Yes 65' 46' Yes
10U 6 90 2 50 mins / 3 inns Yes 65' 46' Yes
11U 6 105 2 60 mins / 3 inns Yes 70' 50' Yes
12U 6 105 2 60 mins / 3 inns Yes 70' 50' Yes
13/14 7 105 2 60 mins / 4 inns Yes 80' 54' Yes
15/16 7 110 2 60 mins / 4 inns Yes 90' 60' 6" Yes

Notes:

  1. Play will immediately cease after time expires.
  2. No inning starts if less than 10 minutes remains. After time expires the HOME team can finish the inning if trailing by 5 runs or less. Games that end in a tie will not go into extra innings; they will be officially recorded as tie games.
  3. Score is kept only to provide data to the age group director for creating appropriate divisions of play. Game scores and Win/Loss record will not be posted.
  4. Coaches are allowed to use a floating rubber. This means you may move as close to your batter as you deem necessary to enable the batter to successfully hit a pitched ball. Remember though, the child-pitcher must remain at least 38' from home plate.
  5. Complete game reflects when a game is called due to weather, darkness, or other factors. If one of the two elements (time or innings) has been achieved, it will be considered a complete game. This does not mean that the game is automatically over if a lightning detector goes off after this time period -- the field director and umpires may choose to wait for conditions to improve and still continue the game.

Limitations on # of Innings Pitched

Age Group

Innings Per Day

Innings Per Week

9U

3

6

10U

3

6

11U

5

8

12U

5

8

13/14

5

10

15/16

Use USSSA Pitching Restrictions

Notes:

A week is from 12:01am Monday to 12:00 midnight the following Sunday.

  1. Coaches who do not follow these guidelines will be subject to the following via the age group director
    • 1st violation: Forfeit Game
    • 2nd violation: Out of Town Championship
    • A Coach who violates this rule and causes his team to be exempt from the Town Championship will be expelled from coaching in FMYSA for a minimum of 1 year.
  2. When pitching in more than one game on the same calendar day, pitchers may pitch any combination of innings provided they do not exceed the "Innings Per Day" limitation.
  3. As soon as a pitcher delivers one pitch to a batter the pitcher shall be considered as having pitched in one inning.
  4. Any pitcher removed from the mound and/or the lineup, or a pitcher who is withdrawn from the mound and stays in the game at another position, shall not be permitted to pitch again in the same game.
  5. Once the "Innings Per Day" limitation has been reached a pitcher must have at least forty (40) hours rest before pitching again. The 40 hours rest is computed from the starting time of the game in which the pitching occurred, or, in games which begin more than two hours after the scheduled starting time, the actual starting time of the games will be used to interpret this rule.

Special Rules for Interlock Play
At our older age groups, there often are not enough FMYSA teams to play a full league schedule. In these instances, teams "interlock" with neighboring communities, playing against their teams at both Flower Mound and out of town fields. The following rules apply to those situations. This is not to be confused with North Texas Interlock (NTI) games, played by many of our Select Baseball teams.
  1. Each team will supply one new game ball and one "good" used ball per game.
  2. Home teams (determined by location) will be responsible for supplying umpires, keeping the official scorebook, and reporting game results.
  3. FMYSA teams will continue to use FMYSA rules specified in this document, whether the games are on a Flower Mound field or not. The exception would be when an umpire at the home fields instructs the FMYSA team of a rule change. Objections to the rule change(s) will be handled by the board, not on the field. All disagreements need to be forwarded in writing to the V.P. of Town Baseball and the respective age group director.
Blast-Ball Rules

Players Age:

  1. All players must be 3 years old on or before September 1st for Blast-Ball in the Fall season, and May 1st for the Spring season.

Equipment:

  1. Playing field consists of home plate, a tee, and 1st base loaded with a horn.
  2. All players must wear team baseball cap and team t-shirt supplied by FMYSA.
  3. No player shall wear a baseball / softball glove. The game ball is foam rubber and is safe for kids to play without gloves.
  4. FMYSA furnishes all equipment for Blast-Ball, consisting of blast balls, bat, batting tee, Blast Ball 1st Base, and 2 batting helmets. The coach is responsible for the care and upkeep of the equipment, including returning the equipment to the league after the season.All players must wear team baseball cap and team t-shirt supplied by FMYSA. Hat and shirt must be worn during all games.

Rules:

  1. Each team may have 2 coaches on the field of play at all times
  2. Offensive players are required to wear a helmet when on the field.
  3. Each team will bat its entire roster in each inning one complete time, which will constitute a half inning of play. Each turn at bat the batting order will be reversed. (Example: if a player bats last in the 1st inning he/she will bat first in the next inning).
  4. When at bat, the object is to hit a fair ball, reach the base and sound the horn before the defensive team fields the ball, holds it above their head and yells "Blast". Each batter will return to the dugout after running to 1st base.
  5. Each batter will receive a maximum of 6 swings in which to hit a fair ball. A fair ball is any ball between the foul lines and past the 10 foot fair ball arc in front of home plate.
  6. When on defense, all players will play a defensive position at least 38 feet from home plate. No player shall play catcher.
  7. The home team will be responsible for setting up the field for the game.
  8. Coaches will also serve as umpires while on the field.
Age 4U Tee Ball Rules

1. 4U uses a reduced injury baseball. This is a co-ed league. Score is not kept.

2. An offensive team will bat their entire roster before switching to defense, regardless of the number of runs scored or outs made.

3. All players should assume a defensive position on the field every inning. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. The team is allowed up to four infielders in addition to the pitcher. The remainder of the defensive players should be spread throughout the outfield at least 10 feet behind the baseline. No player shall play catcher.

4. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Pitcher) in every game. This requirement should be met by the end of the 4th defensive inning. Since most teams have 10-13 players and only 5 infield positions, coaches will ensure each player spends as much time in the infield as the outfield over the course of a season.

5. Coaches will bat the entire lineup, in the order of their choosing. Should a coach deem a batter unfit for batting (i.e., crying, afraid of the ball, etc.), the batter will be skipped in the batting order without an out being recorded.

6. All batters will hit from a tee and will receive a maximum of 5 swings in which to hit a fair ball. If the player is unable to hit a fair ball after 5 swings with the ball on a tee, a strikeout will be recorded. No continuous foul balls.

7. When hitting from the tee, a foul ball will be called unless the ball is hit out of the dirt arch in front of the batter box or if the batter swings and hits the tee only, causing the ball to travel outside the dirt arch area in front of the batter box.

8. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the coach if the runner is being forced to the involved base and:

a. The fielder is in contact with the base

b. The ball makes contact with the fielder’s glove or body, prior to the runner touching the base. The fielder need not catch the ball.

9. Runners can only advance one base on any hit, and can not advance on overthrows. This league is played offensively as station to station baseball. Coaches will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing one base.

10. Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.

11. Since there are no umpires, coaches are responsible for determining the outcome of the play, out or safe. Coaches will be honorable in this duty. Parents should not argue with the coaches, which only delays the game and presents a bad image to the players and fans.

12. The offensive team will have a coach placing the ball on the Tee and will be stationed in the home plate area. This coach must step away after each ball is batted in play and not interfere with any player or defensive play.

Age 5U Baseball Rules
  1. All players should assume a defensive position on the field. Teams are allowed 1 pitcher and 1 catcher. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. The team is allowed to have up to four infielders in addition to the pitcher and catcher. The remainder of the defensive players should be spread throughout the outfield, at least 15 feet behind the baseline.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings. If a team has more than 12 players, or games last fewer than 4 innings, coaches are responsible for ensuring players' infield and outfield time is balanced over the course of a season.
  3. Coaches will bat the entire lineup, in the order of their choosing. Should an umpire deem a batter unfit for batting (i.e., crying, afraid of the ball, etc.), the batter will be skipped in the batting order without an out being recorded.
  4. Each batter may receive up to six pitches in which to hit a fair ball. If the child is unable to hit one of the first four pitches, the coach can (optionally) have the player hit from a tee for the last two pitches. If the player is unable to hit a fair ball after 6 pitched balls or 4 pitched balls and two swings with the ball on a tee, a strikeout will be recorded. No continuous foul balls.
  5. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  6. When hitting from the tee, a foul ball will be called unless the ball is hit out of the dirt arch in front of the batter box or if the batter swings and hits the tee only, causing the ball to travel outside the dirt arch area in front of the batter box.
  7. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the umpire if the runner is being forced to the involved base and:
    • The fielder is in contact with the base, and
    • The ball makes contact with the fielder's glove or body, prior to the runner touching the base. The fielder need not catch the ball.
  8. Runners can only advance one base on any hit. Runners can not advance on overthrows. This league is played offensively as station to station baseball.
  9. The umpire will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing one base.
  10. Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.
  11. In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.
Age 6U Baseball Rules
  1. All players should assume a defensive position on the field. Teams are allowed 1 pitcher and 1 catcher. The child-pitcher must position themselves on either the right or left side of the 38' pitching rubber and be no more than 3' from the rubber. Teams are allowed to have up to four infielders in addition to the pitcher and catcher. The remainder of the defensive players should be spread throughout the outfield at least 15 feet behind the baseline.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings. If a team has more than 12 players, or games last fewer than 4 innings, coaches are responsible for ensuring players' infield and outfield time is balanced over the course of a season.
  3. Each batter may receive up to six pitches in which to hit a fair ball. If the child is unable to hit one of the six pitches, a strikeout will be recorded. No continuous foul balls.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. In addition to the normal ways in which a batter/runner may be put out, the following rule will apply with respect to force plays at any base. A runner will be declared out by the umpire if the runner is being forced to the involved base and:
    • The fielder is in contact with the base, and
    • The ball makes contact with the fielder's glove or body, prior to the runner touching the base. The fielder does not need to catch the ball.
  6. In the 6U FALL season, runners can advance only one base on any hit; runners cannot advance on overthrows. In the 6U SPRING season, when a ball is hit into the outfield and has not been fielded when the runner reaches the next base, the runner may take one additional base at their own risk. Runners are still not permitted to advance on overthrows, and may not start toward the next base if a fielder has control of the ball.
  7. The umpire will declare the play over when a defensive player has retrieved the ball and all runners have ceased advancing to the next base.
  8. Up to three defensive coaches are allowed on the field. The coaches must place themselves behind their outfielders and shall not physically interfere with play.
  9. In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.
Age 7U Baseball Rules
  1. Only 10 defensive players are allowed on the field at one time, including 1 pitcher, 1 catcher, and four infielders. The child-pitcher must position themselves on either the right or left side of the 42' pitching rubber and be no more than 3' from the rubber. Infielders must remain at least 42' from home plate when the ball is pitched.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings.
  3. A team must have at least 8 players to start a game. Teams playing with only nine players SHALL NOT incur an automatic out when the 10th batting position arises; the 1st batter will bat without penalty to the team. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. Coach pitchers must stop coaching upon beginning of the play. Before play, the coach can speak to the batter to help him get in the proper position. However, once the pitcher starts his pitching motion, he can not continue to coach, such as yelling "don't swing" to the batter after the ball leaves his hand.
  6. Coach pitchers must attempt to get off the field immediately once a batter hits a fair ball, without interfering with the defensive play. They may not return to the field until the play is over.
  7. Each batter may receive up to six pitches in which to hit a fair ball. Umpires will call swinging strikes only and three will be an out. The sixth pitch, unless hit in fair territory, will be an out. Continuous last strike foul balls are not allowed.
  8. Overthrows, whether into fair or foul territory, will be considered live, unless the ball enters a dugout or any other area deemed out of play, in which case each runner will automatically receive two bases (from the time of the throw). Overthrows remaining in play will be considered live and runners may continue to advance at their own risk of being put out.
  9. The umpire will declare the play over when a defensive player in the infield controls the ball and all runners have ceased advancing to the nearest base.
  10. A maximum of two defensive coaches are on allowed on the field, provided they remain in foul territory adjacent to their outfielders at all times.
  11. A runner cannot leave any base until the ball is hit. If a player leaves the base prior to the ball being hit (in the umpire's judgment), an out will be called. This is not an appeal play.
  12. In an effort to speed up play, the defensive team will place someone (a coach or other person 12 years or older) at the backstop to retrieve pitched balls and return them to the pitcher. No coaching or communication can be made from this position.
Age 8U Baseball Rules
  1. Only 10 defensive players are allowed on the field at one time. Teams are allowed 1 pitcher, 1 catcher, and four infielders. The child-pitcher must position themselves on either the right or left side of the 42' pitching rubber and be no more than 3' from the rubber. Infielders must remain at least 42' from home plate when the ball is pitched.
  2. EVERY player is required to play at least 2 consecutive innings of infield (1st, 2nd, 3rd, SS, Catcher or Pitcher) in each game. This requirement must be met in 4 defensive innings.
  3. A team must have at least 8 players to start a game. Teams playing with only nine players SHALL NOT incur an automatic out when the 10th batting position arises; the 1st batter will bat without penalty to the team. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Coach pitchers should bring a minimum of 2 baseballs to the mound to speed up play.
  5. Coach pitchers must stop coaching upon beginning of the play. Before play, the coach can speak to the batter to help him get in the proper position. However, once the pitcher starts his pitching motion, he can not continue to coach, such as yelling "don't swing" to the batter after the ball leaves his hand.
  6. Coach pitchers must attempt to get off the field immediately once a batter hits a fair ball, without interfering with the defensive play. They may not return to the field until the play is over.
  7. Each batter may receive up to six pitches, in which to hit a fair ball. Umpires will call swinging strikes only and three will be an out. The sixth pitch, unless hit in fair territory, will be an out. Continuous last strike foul balls are not allowed.
  8. Overthrows, whether into fair or foul territory, will be considered live, unless the ball enters a dugout or any other area deemed out of play, in which case each runner will automatically receive two bases (from the time of the throw). Overthrows remaining in play will be considered live and runners may continue to advance at their own risk of being put out.
  9. The umpire will declare the play over when a defensive player in the infield has control of the ball and all runners have stopped their offensive progress.
  10. A maximum of two defensive coaches are on allowed on the field provided they remain in foul territory at all times. Furthermore, these defensive coaches will place themselves adjacent to their outfielders.
  11. A runner cannot leave any base until the ball is hit. If a player leaves the base prior to the ball being hit (in the umpire's judgment), an out will be called. This is not an appeal play.
Age 9U Baseball Rules (updated 6/2009)
  1. Only 9 defensive players are allowed on the field at one time.
  2. A team must have at least 8 players to start a game. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  3. FALL season: runners may not lead-off, and may only leave the base once the pitched ball has crossed the plate. Should a catcher make an effort to throw out a runner, the runner may advance an additional base with risk of being thrown out. Runners will not advance on an overthrow made from the catcher to the pitcher's position. The ball will be considered "dead" once the defensive player has control of the ball and all runners have stopped their offensive progress. No balks will be called. Base runners reaching third base may only advance to home plate on a batted ball or on a bases loaded walk. Runners will be given one warning (per team) for leaving the base prior to the pitch crossing home plate; all infractions thereafter will be called as an out and the runner will be removed from the base.
  4. SPRING season: runners may lead-off and steal. Should a catcher make an effort to throw out a runner, the runner may advance an additional base with risk of being thrown out. Base runners reaching third base may only advance to home plate on a batted ball or on a bases loaded walk. Balks will be called, after one warning per pitcher.
  5. On a dropped third strike, the batter is out.
  6. All players must play at least 1 inning per game in the infield (1st, 2nd, 3rd, SS, P, C) during every regular season game (does not include Town Championship tournament). This requirement must be met in 3 defensive innings. Rare exceptions may be permitted, with approval from VP of Baseball. (Added 6/2009)
Age 10U and Older Baseball Rules (updated 6/2009)
  1. All bases will be considered open. Base runners may lead-off from all bases and advance in accordance with the rules of baseball.
  2. Only 9 defensive players are allowed on the field at one time.
  3. A team must have at least 8 players to start a game. Teams playing with only eight players SHALL incur an automatic out when the 9th batting position arises.
  4. Balks will be called at all age groups. However, at 10U, umpires will issue one warning per pitcher prior to imposing penalties. There are no warnings at 11U and older.
  5. Any base runner stealing home plate on a swinging strike is out at the time the bat is swung. A bunt is not a swinging strike. If a base runner is called out for attempting to steal home, the ball is dead and the pitch does not count. The intent of the rule is to protect the base runner without taking away the opportunity to steal. It is not an out if the bases are loaded, 3-2 count, and there are 2 outs. If on the pitch all runners start moving and the batter swings and fouls off the pitch or gets a hit, this shall not be considered illegal and therefore no action shall be taken by the umpire in calling anyone out.
  6. As stated in Rules for All Ages: An offensive team will be allowed to score a maximum of five runs per inning, with the exception of 13U and older. Beginning at 13U, teams may score unlimited runs per inning.
  7. A "mercy rule" will be in effect after 3 complete innings, as follows:

    15 runs after 3 innings
    10 runs after 4 innings
    8 runs after 5 innings
  8. Players in 10U, 11U, and 12U must play at least 1 inning per game in the infield (1st, 2nd, 3rd, SS, P, and C) during every regular season game (does not include Town Championship tournament). This requirement must be met in 3 defensive innings. Rare exceptions may be permitted, with approval from VP of Baseball. (Added 6/2009)
Download Printable Rules

If you would like to download a printable copy of the Official FMYSA Baseball Rules, please click on the following link:

Other Questions About FMYSA Baseball

What Are the Recommended Ages for Learning Pitches?

The following are the recommended ages for learning various pitches:

  • Age 8 - Fastball
  • Age 10 - Change-Up
  • Age 14 - Curve Ball
  • Age 16 - Slider, Forkball and Knuckleball

How Many Pitches Can a Child Safely Throw During a Game?

The following Pitching Guidelines are estimates as to how many pitches a child can safely throw during a game and are based on the opinions of 28 orthopedic surgeons and coaches.

It is the responsibility of the coach and parent(s) to determine the correct level for each individual child. These guidelines do NOT guarantee that child will not injure his or her arm by pitching within these guidelines.

Each child is unique and must be monitored to prevent arm abuse.

Age: 8 - 10
11 - 12
13 - 14
15 - 16
17 - 18
Max Pitches / Day: 52 68 76 91 106
Recovery Time (1 Day): 21 27 30 33 35
Recovery Time (2 Days): 34 35 36 38 45
Recovery Time (3 Days): 43 55 56 62 62
Recovery Time (4 Days): 51 58 70 77 89

Who Do I Contact For Rain Out Information?

All field cancellations are determined by the Town of Flower Mound's Parks and Recreation Department. This information is not available to FMYSA until after 3:00 PM. All League Line and Internet information will be updated prior to 5:00 PM. To get the latest field conditions, call the "Rain Out Line" at 972-738-9898.

Other Rain Out Lines:

  • Coppell Baseball: (972) 745-2978
  • Coppell Softball: (972) 480-5977
  • GLASA Soccer: (972) 738-9700
  • Grapevine Baseball: (817) 543-6887
  • Grapevine Softball: (817) 424-2729
  • Highland Village: (972) 738-9555
  • Keller: (817) 431-8592
  • Lake Cities: (940) 498-0457
  • Lewisville: (972) 738-9222

Major League Baseball Rules

To compare rules governing FMYSA Baseball with Major League, please review the Major League Baseball Rules at the following site:

http://mlb.mlb.com/mlb/official_info/official_rules/foreword.jsp